Made for Gamedev.tv Game Jam 2022!
The theme was: Death is only the beginning! 

Survive as long as you can! Destroy the aproaching enemy ships and avoid the falling meteors! Each time you die you can upgrade some stuff but only one at a time...

  • LMB to shoot
  • Left Shift to use the breaks
  • Tab to pause the game


Blazer (Direction, Art, Programming):
Twitter: https://twitter.com/BlazerChlopiec
Youtube: https://www.youtube.com/channel/UCqrC3nWbfUVjy5Y4gm1VkwA

Lorri (Composer):
Twitter: https://twitter.com/LorriBruh
Youtube: https://www.youtube.com/channel/UCPh7Mv4TlzDzr6MjoUyZglA

StatusIn development
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorBlazer
GenreAction, Shooter, Survival
TagsDifficult, Endless, Procedural Generation, Short, Space, Top-Down, upgrades

Download

Download
Machinism PC.zip 28 MB

Comments

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This game is VERY fun. The fast and consistent pace of the game keeps you engaged and the progression based upgrade system and enemy diversity really top it off. Music is great too.

Thank you so much!

Great job, really good - wish I'd found your game during the rating period. I very nearly went with on-death upgrades on my game but couldn't quite get it to fit.

I declared victory by getting all upgrades (minigun allowed me to weave in a 90 degree arc and clear anything ahead). 19:02 with $31470 to spare. Cheers :)

(+1)

Thank you for playing! That's an awesome score!

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An incredible experience, great game design, powerful upgrades, and an absolutely amazing game overall! Great job!

Thank you!

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This game is lots of fun for such a simple concept. Here is a brief summary of what I like and dislike about it

What I like:

1. The art style is simplistic but does its job very well. Everything is clear to the player

2. The gameplay is quite accessible. The controls are intuitive and not that complicated

3. The gameplay loop is fun and I think you can have a decent amount of hours playing this before it starts to get old

4. The music is a good fit for the game

What I don't like:

1. There's very little feedback to notify the player that they've been hit. I found myself having to constantly check how much health I've got because I didn't even know when an enemy bullet hit me. The feedback is very subtle and could've used some damaged overlay and a sound effect, but probably no screen shake since there's a lot going on in the game already

2. A leaderboard would've been nice so I can compare my performance to that of other players, but this probably wasn't feasible due to time restrictions, so I understand

3. The yellow enemy bullets can look a bit similar to the coins, which leads to me not realizing that these are bullets and I need to dodge them instead of collect them :P

Overall, nicely done! I really loved this game

Thank you so much for the feedback! In the mobile port im currently working on its much easier to notice health loss as the player's health bar is directly below the spaceship and getting hit is accompanied by a nice particle effect :) 

would be nice if we could keep the upgrades we buy and they are not jsut one-use for the next round -.-

(+1)

Thanks for the feedback! The upgrades you buy are only there for as long as you can sustain an income high enough for more of them. Each time you die you can upgrade your ship once but If you don't have enough money that's game over man. The goal was to make a space survival game and it challenges you to live for as long as you can. Yet in the 10 day deadline we didn't have enough time to properly convey that information to the players.

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The gameplay is very smooth, and the brakes made mobility and dodging much easier.  I also like the idea of upgrading after you die.  Visuals and audio is very good too!

Thank you for the feedback!

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I love this game! I'm glad i could make the music for this game :D